Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
Choose up to 5 creatures that you can see within range. The targets begin a dance in place: busting out all kinds of horrible dance moves. shuffling, tapping its feet, capering, etc. for the duration. Creatures that can't be charmed are immune to this spell.
Each dancing creature must use all its movement to dance without leaving its space and takes 8d8 Psychic damage while the target is affected by this spell. other creatures have advantage on attack rolls against it. As an action a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends for that creature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/28/2025 5:23:38 PM
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1
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0
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Coming Soon
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