Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Lightning (...)

You make a ranged attack with the weapon used in the spell's casting and fire an eerie green light in the shape of the ammunition typical of that weapon. On a hit, the target takes 2d6 lightning damage as the green light then crawls across the body of the target and forms magical chains around the target's wrists and arms.

For the duration of the spell, these chains bind the target in such a way that they can no longer perform somatic components with the bound appendages. They also cannot benefit from a shield, and cannot make more than one attack per turn, and do so at disadvantage. You may also use your action on subsequent turns to deal 1d6 lightning damage automatically to the target.

The target may make a Strength check at the end of each of its turns. On a success, it breaks free of the magical chains and the spell ends.

* - ((a ranged weapon worth at least 1 sp))

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 4:05:04 PM
1
0
--
Coming Soon
2/24/2024 4:59:04 PM
1
0
--
Coming Soon
2/24/2024 5:35:53 PM
2
0
2.2
Coming Soon
9/28/2025 8:18:05 PM
5
1
2.3
Coming Soon

Spell Tags: Damage Control Debuff Movement Combat Special

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Ranger Sorcerer Warlock Wizard Cleric (Legacy) - Order Domain Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

BlazerD2345

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