Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold

You ready the ranged weapon used in the spell's casting, but rather than loading ammunition, this spell creates a magical blue light in the shape of the ammunition typical of that weapon.

Make a ranged attack against one creature within the weapon's normal range, ignoring half and three-quarters cover. On a hit, the target takes 1d8 of cold damage as the magical ammunition streaks towards its enemy. Afterwards, regardless if you hit or not, the ammunition disappears.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

* - (a ranged weapon worth at least 1 sp)

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 3:57:11 PM
1
2
--
Coming Soon
2/24/2024 4:49:39 PM
4
0
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Coming Soon
2/24/2024 5:37:57 PM
4
0
--
Coming Soon
9/28/2025 8:11:45 PM
6
2
2.3
Coming Soon
9/29/2025 2:57:22 AM
6
1
3.2024
Coming Soon

Spell Tags: Damage Combat

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) Bard Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster

BlazerD2345

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