A creature that you can see within range makes a Wisdom saving throw, taking 6d6 Psychic damage on a failed save or half as much damage on a successful one and the spell ends. For the duration, the target takes 2d6 Psychic damage at the beginning of each of its turns. It may make a Wisdom saving throw at the end of its turn. On a successful save, the spell ends. If while affected by this spell, the creature is reduced to 0 hp, you may choose one creature within 30 feet of the target. That creature gains temporary hit points equal to your Charisma modifier + the your number of levels in bard.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the target takes an extra 1d6 psychic damage on both the initial damage and the damage the target takes at the beginning of its turn.
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