Level
3rd
Casting Time
1 Bonus Action
Range/Area
35 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You play a quick rhythm or chant a verse, filling your ally with supernatural swiftness. Choose one willing creature you can see within range. Until the spell ends, the target is accelerated:

  • Its speed is doubled.

  • It gains a +2 bonus to AC.

  • It has advantage on Dexterity saving throws.

  • It gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can’t move or take a bonus action or reaction until after its next turn, as a wave of lethargy sweeps over it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. You must be able to see each target within range.

* - (a lute string)

Available For: Bard (Legacy) Bard

IMildlyDislikeCilantro

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