Level
3rd
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Evocation
Attack/Save
STR Save
Damage/Effect
Slashing

With a flourish of your spell-casting focus, you meld earth to quickly fit your needs. You begin to concentrate on this spell, and as part of casting this spell may choose from the options below. After selecting a granted option, you cannot select another.

Steel Drill. You refine earth from the ground into a sharp missile that gains strength over time. The Steel Drill is a tiny object with an hp of x10 the spell level this spell was casted at and an AC equal to your spell save dc. At any point on your turn as you concentrate on this spell, you may fire the Steel Drill in a 5 ft. line equal in length to x10 the number of rounds concentrated ft., making a spell attack roll against all creatures caught within. On a hit you deal 1d4 + spellcasting modifier piercing damage, plus an additional 1d4 for each round spent Concentrating. After the Drill pierces the first target in the line, the damage of each subsequent target is reduced by half.

Earth Pillar. You raise earth from beneath your feet upward into a pillar, creating a large size object with x20 the spell level this spell was casted at hit points and an AC equal to your spell save DC. On your turn you may raise the Earth Pillar up or down up to 10 ft, and the Earth Pillar may have a maximum height equal to your spellcasting modifier x10. If the Earth Pillar was created within difficult terrain, molding spikes jut out across the difficult terrain. Creatures that take movement for the first time on a turn within the terrain must succeed on a Dexterity saving throw or take 1d10 slashing damage as sharp stones slice at them.

Quagmire. You select a number of 5 ft. points equal to your spellcasting modifier made of soft earth, mud, sand or similar that you can see within 60 ft. of you. You then suddenly meld the ground into a rooting quagmire. Creatures caught within any of these points must succeed on a Strength saving throw or be restrained, repeating the saving throw at the start of their turns and ending the effect on a success.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage of Steel Drill increases by one damage die (ie from a d6 to a d8) for every other level above 3rd, the Earth Pillar gains an additional bonus to size and an additional die count of damage, or you create an additional point for Quagmire.

* - (spellcasting focus)

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2025 1:02:10 PM
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9/22/2025 1:31:31 PM
3
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9/29/2025 7:57:12 PM
10
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Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GimmeBathwater

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