Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect

Up to three creatures of your choice that you can see within range must make Constitution saving throws as you generate minor mass effect fields that alter their center mass. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the power ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels: When you cast this power using a power slot of 2nd level or higher, you can target two additional creatures for each slot level above 1st.

Disorient 
Creatures that fail the saving throw become disoriented. Until the end of your next turn, attacks made against the creature have advantage and the creature can't take reactions.
 
Debilitate
Creatures that fail the saving throw can barely move. Until the end of your next turn, the creature's speed becomes 0 and it automatically fails Dexterity saving throws.

Available For: Wizard

carlopipe

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