You summon a small cloud, which you can move up to 10 feet on your turn. You also choose one of the following effects below when you create the cloud.
Lightning. On your turn, lightning strikes down 10 feet from the cloud. Any creature caught in the lightning must make a Dexterity saving throw or take 1d6 lightning damage.
Rain. Rain pours from the cloud, extinguishing any, small flames underneath, magical or not, such as a torch or campfire.
Fog. The cloud expands into a 10-foot cube of fog. Any creatures who in are the fog can only see out to 30 feet. Any bright light in the fog becomes dim light, and any dim light becomes darkness.
Blizzard. Large amounts of snow fall from the cloud. A creature standing underneath the cloud must make a Dexterity saving throw or take 1d4 cold damage and be blinded for 1 round.
Sleet. Sleet falls from the cloud, turning the ground under it and the ground it moves over slick with ice. Any creature that walks over the ice must make a DC 13 dexterity saving throw or fall prone. The ice disappears when the spell ends.
The damage of the lightning and snow effects increase by 1 of their respective dies when you reach 5th level, again when you reach 11th level, and and again when you reach 17th level. The area of the fog effect also increases to a 15-foot cube when you reach 7th level, and to a 20-foot cube when you reach 16th level. The duration of the blindness of the snow effect also increases to 1 minute when you reach 5th level, 2 minutes when you reach 11th level, and 4 minutes when you reach 17th level.
Previous Versions
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11/17/2019 4:51:39 PM
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