You intone a haunting dirge that chills the hearts of your foes. When a creature of your choice starts its turn within 30 feet of you and can hear the dirge, it must make a Wisdom saving throw. On a failed save, the creature becomes frightened of you until the start of its next turn. While frightened in this way, the creature cannot end or suppress the condition by normal means (such as repeating saving throws at the end of its turn). The effect automatically ends if the creature leaves the aura or can no longer hear you.
On a successful save, the creature is unaffected until the start of its next turn, when it must save again if it’s still in the aura.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the aura’s radius increases by 10 feet for each slot level above 2nd.
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