You infuse a piece of ammunition with crackling azure fire and fire it at a creature within range. Make a ranged weapon attack with the infused ammunition. On a hit, the target takes the weapon’s normal damage, and the embers leap to a different creature of your choice within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d6 + your spellcasting ability modifier. Both damage rolls increase by 1d6 at 11th level (2d6 and 2d6) and 17th level (3d6 and 3d6).
* - (a piece of ammunition)