Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Thunder

You infuse a piece of ammunition with concussive thunder and fire it at a creature within range. Make a ranged weapon attack with the infused ammunition. On a hit, the target takes the weapon’s normal damage, and the shockwave reverberates outward. The target must succeed on a Strength saving throw or be pushed 5 feet away from you.

This spell’s damage increases when you reach certain levels. At 5th level, the weapon attack deals an extra 1d6 thunder damage, and the target is pushed 10 feet on a failed save. The thunder damage increases by 1d6 at 11th level (2d6), and the target is pushed 15 feet on a failed save. The thunder damage increases again by 1d6 at 17th level (3d6), and the target is pushed 20 feet on a failed save.

* - (a piece of ammunition)

Spell Tags: Damage Control Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Cleric Druid Ranger Sorcerer Warlock Wizard

Varro_Thaddeus