Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Creation

Plants animate at your command. Choose up to three natural plants that aren’t creatures; for this number, a Medium or smaller target counts as one plant, a Large target counts as two, and a Huge target counts as three.
Each target animates and uproots itself and becomes a Plant that uses the Animated Plant stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points. Each creature you make with this spell is an ally to you and your allies. In combat, it shares your Initiative count and takes its turn immediately after yours.
Until the spell ends, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm.
When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form.
Using a Higher-Level Spell Slot. You can animate two additional plants for each spell slot level above 4th.


Animated Plant

Huge or smaller Plant, Unaligned

AC 15
HP 10 (Medium or smaller), 20 (Large), 40 (huge)
Speed 30 ft., climb 15 ft.

 

    Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 10 +0 +0
    Mod Save
INT 4 –3 –3
WIS 8 -1 -1
CHA 3 -4 -4

Immunities Psychic, Poison; Blinded, CharmedDeafenedFrightened, Poisoned


Vulnerabilities Fire


Senses Blindsight 30 ft. (blind beyond this radius)


Actions
Constrict. Melee Attack Roll: bonus equals your spell attack modifier, reach 10 ft. Hit: Force damage equal
to 1d4 + 3 (Medium or smaller), 2d6 + 3 + your spellcasting ability modifier (Large), or 2d12 + 3 +your spellcasting ability modifier (Huge). If the target’s size is smaller than the plant, it is grappled (escape DC equals your spell saving throw DC). Until this grapple ends, the target is restrained, and the animated plant can’t constrict another target.

Spell Tags: Creation

Available For: Druid (Legacy) Ranger (Legacy) Druid Ranger

FaustGlitch

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