You call forth a storm of spectral nails, each twisting into barbed iron thorns as they pierce your enemies. The nails pin their victims in place like cruel spikes driven into flesh and bone.
Choose up to three creatures of your choice within range. Each target must make a Strength saving throw. On a failed save, a nail strikes them and they are Restrained as barbs dig deep and anchor them. On a successful save, a target takes half damage and is not Restrained.
On impact, each creature takes 6d10 piercing damage, and while Restrained they suffer 4d6 necrotic damage at the start of each of their turns as the thorns writhe within them.
A creature restrained by this effect may repeat the Strength saving throw at the end of each of its turns, ending the effect on a success.
At Higher Levels.
When you cast this spell using a spell slot of 8th level or higher, you may target one additional creature for every slot level above 7th.
* - (three rusted nails, each worth 1 gp, consumed)
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