Level
4th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar that can be heard from 100ft. away, turns into an explosion of lightening. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 lightening damage on a failed save and the target becomes paralyzed for 1d4 turns if it is a construct, or half as much damage on a successful one.

Constructs have disadvantage on the save.

The lightening spreads around corners.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 4th.

* - (Copper wire and 50GP of gunpowder )

Spell Tags: Damage Debuff Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Celestial (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Jet__19

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