Level
1st
Casting Time
Action
Range/Area
Self
10 ft.
(10 ft. )
Components
V
Duration
1 Minute
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
With a roar of fighting spirit, phantasmal chains anchor you to the ground.
Your movement speed becomes 0 and you are immune to knock backs and being knocked prone. Attacks against you have advantage.
Creatures within a 10ft radius of you must target you, any creature attempting to target another target must succeed a Dexterity DC save against your AC or take 2D6 psychic damage on a failed save or half as much on a successful save.
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