You orchastrate a ingenius distraction, causing creatures of your choice that you can see within range and that can hear you or see you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Attack Rolls and Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you or see you. The spell ends if you are incapacitated.
During this time, you have advantange on rolls against being charmed or frightened. In addition to that, for the next hour your Performance checks also have advantage.
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