Level
9th
Casting Time
1 Action
Range/Area
10 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

One of the first attempts to create a theft spell. The idea was to use the well-known Teleport spell to move the enemy's belongings to your own domain. However, the invented spell always works incorrectly and teleports the enemy to an unknown location without all their possessions, including armor, weapons, rings, and amulets. Despite the failure, the spell is logically functional because all the possessions are now at your disposal. No creature has been found that was targeted by this spell, and there are theories that they are transported to other worlds or remote locations.

For unknown reasons, the spell only works if the opponent's wealth is less than the caster's. If the caster uses the spell against a creature with more wealth than themselves, the spell will be redirected towards the caster.

Available For: Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - Graviturgy Magic Sorcerer - Wild Magic Sorcery Wizard (Legacy) - Occultism (2014)

ZorkonTheSpelljail

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