Level
Cantrip
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

You create up to five fist-size lights within range, making them appear as a fireball, dancing flames, or glowing orbs that hover or dance for the duration. Each light sheds Dim Light in a 10-foot radius. As a bonus action you can direct the lights to a point within range and deal 1d6 fire damage. 

You can cast this as a spell to make the lights attack creatures within range. When you cast this spell, you can designate creatures to be unaffected by it. Whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 1d6 fire damage. On a successful save, the creature takes half as much damage. A creature makes this save only once per turn. 

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

* - (A pinch of flint)

Spell Tags: Damage Control

Available For: Cleric (Legacy) Sorcerer (Legacy) Cleric Druid Ranger Sorcerer Rogue (Legacy) - Arcane Trickster (Legacy) Bard - College of Dance Cleric - War Domain Paladin - Oath of the Crown (SCAG)

Wally_Bluefang

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