You magically create a cup of coffee and a cup of tea as you ask the target if he wants coffee or tea. The target must succeed on a DC 12 Wisdom saving throw or else the creature is charmed. In addition, the target sits down in the nearest chair (if a chair is not available within 30 ft., the target sits on the ground) and is considered prone. At the start of its turn, the target will roll a DC 12 Wisdom saving throw, and on a fail the target will sip the coffee or tea quietly for the duration of its turn until it rolls a successful Wisdom saving throw. Maximum duration of this spell is 1 hour. The cups, coffee and tea disappear when the target is not charmed anymore.
You can cast this as a level 1 spell to make the DC equal to your spell save DC.
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