You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target is imprisoned in a lucid dream .
While imprisoned, the target doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the imprisoned target, and the target can’t teleport or plane shift.
Until the spell ends, the target is also affected by the following effect:
Lucid Dream
The target falls into a magical dream state. The dream is shaped and controlled by you when the spell is cast. You may decide the nature of the dream: a continuation of the target’s normal life, an endless forest, an isolated island, or any other scenario you can imagine.
The target perceives the dream as real unless it succeeds on an Intelligence (Investigation) check against your spell save DC, which it may attempt once every 30 days.
If the dream is clearly unrealistic, inconsistent, or nightmarish, the Investigation check is made with advantage, and the DM may choose to reduce the DC further to reflect the dream’s instability or horror.
If the check succeeds, the target becomes aware that it is dreaming but remains trapped within it. A dreamer who becomes aware of the illusion gains limited control over the dream’s environment, able to make minor alterations or resist certain narrative elements, though the overall premise and structure established by you remain intact.
The target is Unconscious and can’t be awoken by any means short of ending the spell. The dream persists until the spell is ended.
Reshaping the Dream
As the caster, you can reshape the dream after the spell is cast by expending a 7th-level spell slot or higher as an action. This allows you to alter the scenario of the dream in any way you choose. Without such reshaping, the dream remains as initially created.
Ending the Spell
When you cast the spell, specify a trigger that will end it. The trigger can be as simple or as elaborate as you choose, but the DM must agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your true love, or defeating a specific monster.
A Dispel Magic spell can end Endless Dream only if it is cast with a 9th-level spell slot, targeting either the dream itself or the component used to create it.
“To bind the mind is to rule the soul. The dream obeys, even when the dreamer does not.” — Zirzassath, the Emerald Dreambinder
* - (a flawless dreamstone wroth 5,000+ GP)
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