Level
7th
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Bludgeoning (...)

You conjure an animated weapon infused with magical power.

When you cast this spell, choose either Bludgeoning, Piercing, or Slashing damage. The weapon appears in an unoccupied space within range, and lasts for the duration. When the weapon appears, you may immediately make a melee spell attack against a creature within 5 ft. of it. On a hit, the target takes 4d10 damage of the chosen type, and suffers an additional effect based on the damage type:

Bludgeoning. You can move the target up to 10 ft. to an unoccupied space.

Piercing. You treat any 1 or 2 rolled on the spell's damage dice as a 3.

Slashing. The target's speed is reduced by 15 ft. until the start of your next turn. 

Until the spell ends, you can use a Bonus Action on each of your turns to move the weapon up to 20 ft. to a space you can see, and repeat the attack against the same or different target within 5 ft. of it.

Using a Higher-Level Spell Slot. The damage increases by 1d10 per level of spell slot above 7.

Spell Tags: Damage Combat

Available For: Bard Cleric Sorcerer Wizard

Solar_Bun_Bun

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