This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. Upon casting, choose air, earth, fire, or water; the target transforms into an elemental of the chosen type (choose from air elemental, earth elemental, fire elemental, or water elemental).
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. While transformed, its game statistics are replaced by the statistics of the chosen elemental, except for its alignment, personality, Intelligence, Wisdom, and Charisma scores. The target also retains all of its skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. The target assumes the hit points of its new form.
When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
In its elemental form, the target can’t speak, cast spells, or take any action that requires hands or speech unless the elemental form is capable of such actions. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the target transforms into a greater elemental instead. When you cast this spell using a spell slot of 9th level, the target transforms into an elemental lord of the chosen elemental type.
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