You cast Doubt on a target within range that can see or hear you. A creature with an Intelligence or Wisdom score of 4 or less isn't affected.
The target loses confidence and it is replaced by doubt.
Until the start of your next turn, the target has a disadvantage on all rolls, including damage or healing rolls.
The target must also make Intelligence or Wisdom saving throw, determined by the caster.
On a failed save, for the spells duration, the target is affected by the following effects:
- The Proficiency Bonus (PB) of the target is inverted. For example +2 becomes -2.
- Any features determining uses by PB, reduce to a minimum of one use.
- The target doubts their actions, choices, conclusions and goals. In combat at the start of their turn, roll 1d10. On a 1 the target takes no actions or reactions.
The effect can be ended early by Greater Restoration or stronger similar effect.
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