Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Special 1 Round
School
Illusion
Attack/Save
Ranged
Damage/Effect

 

  • Your weapon swings create fractured light and shadows, confusing enemies.

  • Hit: +1d6 radiant damage, and target must save Wisdom or see multiple afterimages of you, giving attackers disadvantage until end of their next turn.

  • making miss accuracy regardless 10% hit too 90% miss ratio if a 1 is rolled you hit if anything other it is a miss
 
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