Level
Cantrip
Casting Time
1 Action
Range/Area
35 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You hurl a ball of electricity. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d4 lightning damage and be stunned until the start of his turn.
This spell’s damage increases when you reach 5th level (1d6), 11th level (1d8), and 17th level (2d8).
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