You draw the shape of a selected Sigil into the ground. Depending on the Sigil, the effect waries.The Sigil needs to be filled with blood, giving everyone the benefit of the Sigil who has participated in the making of it, causing each to take [roll]1d4[/roll] necrotic damage.
Only one Sigil can be active at the same time.
Blood Sigils:
Guidance: Participants get an additional [roll]1d4[/roll] to their attack and ability rolls.
Swiftness: Participants gain 5ft. of extra movement.
Using a Higher-Level Spell Slot. The self inflicted damage increases to [roll]2d4[/roll] while raising the received benefits.
Guidance: Increases the bonus by [roll]1d4[/roll] for each spell slot above 2.
Swiftness: Increases the bonus by 5ft. for each spell slot above 2.
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