Event Horizon Genesis
9th-Level Evocation (Apocalypse-Class Spell)
Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a fragment of a fallen star, and the blood of the caster)
Duration: Concentration, up to 1 minute
Description
You reach into the cosmic core of reality and call forth the death of a star β shaping its collapse into a weapon.
From the sky descends a celestial spear of pure gravity and light, blazing with divine fury. The atmosphere howls, gravity bends, and sound itself distorts as a newborn neutron star core begins to form at your target point.
Every creature and object within a 1,000-foot radius feels the pull of the singularity.
π Stage 1 β Heavenspear Impact
A colossal beam of radiant and gravitational energy spears down from orbit.
Each creature within 1,000 ft of the impact point must make a Dexterity saving throw (DC 22).
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Failure: Takes 25d10 radiant damage + 25d10 force damage, and is knocked prone.
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Success: Takes half damage.
The blast obliterates most structures and vaporizes nonmagical material.
Magical terrain or objects of legendary quality must succeed on a DC 25 Strength save or be crushed to slag.
β‘ Stage 2 β Shattered Sanctum
The ground fractures as radiant fissures pulse outward in a 1-mile radius.
Gravity begins to invert β upward, inward, and then everywhere.
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All terrain becomes difficult terrain, rising and twisting.
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Each creature at the start of its turn must make a Strength saving throw (DC 22) or be pulled 100 ft toward the center of the spell, taking 10d10 bludgeoning damage from debris.
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Magical barriers and spells of 8th level or lower are instantly dispelled within this radius.
At the end of the round, the spear collapses into a molten black sphere the size of a building β pulsing with cosmic fury.
π Stage 3 β Neutron Core Ignition
The collapsing star begins to consume itself.
For the next 3 rounds, the area becomes a gravitational kill zone.
Every creature within 1,000 ft of the core must succeed on a Constitution saving throw (DC 23) or suffer one of the following per round:
| d6 | Reality Warp Effect |
|---|---|
| 1 | Crushed to 0 HP instantly (pulverized). |
| 2 | Spaghettified β body stretched into energy. Takes 20d10 force damage. |
| 3 | Burned by starfire β takes 20d10 radiant damage and is blinded permanently. |
| 4 | Magnetized β pulled into the core for 1 round, then ejected 200 ft in a random direction. |
| 5 | Implosion β creatureβs armor and weapons compress into dust, dealing 10d10 damage to them. |
| 6 | Reversal β creature phases out of reality for 1d4 rounds. If it returns within the core, it is instantly vaporized. |
βοΈ Stage 4 β Genesis Collapse
When the spell ends (or concentration is broken), the core collapses completely, forming a miniature neutron singularity for 1d4 rounds.
During this time:
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All creatures within 1 mile must succeed on a DC 24 Strength save or be pulled 300 ft closer to the center at the start of their turn.
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Each round, creatures within 300 ft take 15d10 force damage and must succeed on a Constitution saving throw (DC 22) or be disintegrated.
Then β silence.
The gravity implodes, and a shockwave of anti-light bursts outward, dealing 20d10 force + 20d10 radiant damage to anything within 2 miles.
All survivors must make a Wisdom saving throw (DC 20) or gain 1 level of exhaustion from witnessing creation reborn through destruction.
π Aftermath
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The area becomes a dead zone for 1 year β time moves irregularly, gravity distorts, and light bends.
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A faint, spinning white ember remains at the center.
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Touching it grants you advantage on one saving throw of your choice...
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But you lose 1d10 years of lifespan as the cosmos takes its due.
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β΄οΈ At Higher Levels (Beyond 9th)
If cast using a Mythic or Divine Source (GM discretion), the spellβs radius and damage double, and the caster becomes a temporary gravitational anchor.
They float above the destruction, untouchable β but when the spell ends, they must succeed on a DC 25 Constitution saving throw or become part of the new star.
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