Level
9th
Casting Time
1 Action
Range/Area
1 mile
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

Event Horizon Genesis

9th-Level Evocation (Apocalypse-Class Spell)
Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a fragment of a fallen star, and the blood of the caster)
Duration: Concentration, up to 1 minute


Description

You reach into the cosmic core of reality and call forth the death of a star β€” shaping its collapse into a weapon.
From the sky descends a celestial spear of pure gravity and light, blazing with divine fury. The atmosphere howls, gravity bends, and sound itself distorts as a newborn neutron star core begins to form at your target point.

Every creature and object within a 1,000-foot radius feels the pull of the singularity.


🌌 Stage 1 – Heavenspear Impact

A colossal beam of radiant and gravitational energy spears down from orbit.
Each creature within 1,000 ft of the impact point must make a Dexterity saving throw (DC 22).

  • Failure: Takes 25d10 radiant damage + 25d10 force damage, and is knocked prone.

  • Success: Takes half damage.

The blast obliterates most structures and vaporizes nonmagical material.
Magical terrain or objects of legendary quality must succeed on a DC 25 Strength save or be crushed to slag.


⚑ Stage 2 – Shattered Sanctum

The ground fractures as radiant fissures pulse outward in a 1-mile radius.
Gravity begins to invert β€” upward, inward, and then everywhere.

  • All terrain becomes difficult terrain, rising and twisting.

  • Each creature at the start of its turn must make a Strength saving throw (DC 22) or be pulled 100 ft toward the center of the spell, taking 10d10 bludgeoning damage from debris.

  • Magical barriers and spells of 8th level or lower are instantly dispelled within this radius.

At the end of the round, the spear collapses into a molten black sphere the size of a building β€” pulsing with cosmic fury.


🌠 Stage 3 – Neutron Core Ignition

The collapsing star begins to consume itself.
For the next 3 rounds, the area becomes a gravitational kill zone.

Every creature within 1,000 ft of the core must succeed on a Constitution saving throw (DC 23) or suffer one of the following per round:

d6 Reality Warp Effect
1 Crushed to 0 HP instantly (pulverized).
2 Spaghettified β€” body stretched into energy. Takes 20d10 force damage.
3 Burned by starfire β€” takes 20d10 radiant damage and is blinded permanently.
4 Magnetized β€” pulled into the core for 1 round, then ejected 200 ft in a random direction.
5 Implosion β€” creature’s armor and weapons compress into dust, dealing 10d10 damage to them.
6 Reversal β€” creature phases out of reality for 1d4 rounds. If it returns within the core, it is instantly vaporized.

β˜€οΈ Stage 4 – Genesis Collapse

When the spell ends (or concentration is broken), the core collapses completely, forming a miniature neutron singularity for 1d4 rounds.
During this time:

  • All creatures within 1 mile must succeed on a DC 24 Strength save or be pulled 300 ft closer to the center at the start of their turn.

  • Each round, creatures within 300 ft take 15d10 force damage and must succeed on a Constitution saving throw (DC 22) or be disintegrated.

Then β€” silence.
The gravity implodes, and a shockwave of anti-light bursts outward, dealing 20d10 force + 20d10 radiant damage to anything within 2 miles.
All survivors must make a Wisdom saving throw (DC 20) or gain 1 level of exhaustion from witnessing creation reborn through destruction.


πŸ’€ Aftermath

  • The area becomes a dead zone for 1 year β€” time moves irregularly, gravity distorts, and light bends.

  • A faint, spinning white ember remains at the center.

    • Touching it grants you advantage on one saving throw of your choice...

    • But you lose 1d10 years of lifespan as the cosmos takes its due.


✴️ At Higher Levels (Beyond 9th)

If cast using a Mythic or Divine Source (GM discretion), the spell’s radius and damage double, and the caster becomes a temporary gravitational anchor.
They float above the destruction, untouchable β€” but when the spell ends, they must succeed on a DC 25 Constitution saving throw or become part of the new star.

* - (a fragment of a fallen star, and the blood of the caster)

Available For: Bard Cleric Wizard

JD2707

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