You conjure a swirling sphere of crushing water around one Large or smaller creature you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 3d6 bludgeoning damage and becomes restrained. On a successful save, it takes half damage and isn’t restrained.
While restrained in this way, the creature takes 3d6 bludgeoning damage at the start of each of its turns, can’t move, has disadvantage on attack rolls, and attack rolls against it have advantage.
As a bonus action on your turn, you can move the sphere up to 30 feet, dragging the restrained creature with it. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Previous Versions
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10/9/2025 9:47:11 PM
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10/10/2025 11:31:24 AM
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10/11/2025 10:05:13 PM
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10/11/2025 10:09:57 PM
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