Level
9th
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control

You briefly step outside the flow of time, leaving the present moment untouched as you travel into the past. You and up to 4 other creatures are affected. Any equipment you carry is affected.

You choose a specific moment and location in the past to arrive at. While in the past, any changes you make can alter the present you return to, whether as minor as misplacing an object or as significant as preventing a creature’s birth.

However, the fabric of reality resists paradox. If your actions would erase yourself or create a contradiction, reality adapts to preserve your existence. For example, if you prevent your parents from meeting, other individuals may take their place in your history, allowing you to continue to exist. These changes do not retroactively alter your knowledge or abilities gained in the original timeline.

Time Travel Outcome Table

Familiarity Mishap Wrong Era Skewed Timeline On Target
Fixed Temporal Anchor (e.g. permanent time portal, anchor point) 01–100
Anchored Object (e.g. a diary from that time, a magic item from that era) 01–100
Very Familiar (You lived in that time, frequently viewed in visions) 1–24 25–100
Observed Casually (Watched through scrying or read detailed records) 34–43 44–53 54–100
Viewed Once (Seen in a vision, visited briefly) 01–43 44–53 54–73 74–100
Described (Only known through secondhand description or legend) 01–43 44–53 54–73 74–100
False History (Misinformation or fabricated event) 01–50 51–100

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

benoz2008

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