Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self (108 ft. *)
Components
V
Duration
Until Dispelled 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire (...)

As you swing your weapon at the target and they get hit by the spiral of continual magical energy, they take an extra 3d6 Fire and lightning damage from the hit. At the beginning of each turn turn of the target, until the spell ends, they takes 2d6 Fire and lightning damage and then make a DC 15  Constitution saving throw. On a failed save, the damage continues. On a successful save, the continual damage ends.

Using a Higher-Level Spell Slot. All the damage increases by 1d6 for each spell slot level above 1.

* - Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike

Spell Tags: Damage

Available For: Cleric Paladin Warlock

Icurus_The_Sleeper

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