You conjure a flickering silver-edged mirror that reflects the target not as they are, but as you remember them—whole, uninjured, but subtly wrong. Their body conforms to this reflection.
The target regains 2d4 + 2 hit points, and you take 1d4 psychic damage that cannot be avoided or reduced.
(This next part is thematic. Talk with your dm if you need to use it)
After the healing, the target gains a Distortion that lasts for 3 hours. Roll 1d8 from the Distortion Table to determine how the caster's flawed memory alters their reflection.
Distortion Table (d8):
Each distortion is based on a broken or mistaken memory of the target.1. Outdated Appearance: Styled as from another time. Cosmetic only.
2. Emotional Bleed: Aura reflects Caster’s last emotion toward them. Advantage or disadvantage on Charisma checks (DM’s choice).
3. Monstrous Reflection: Minor aberration—tentacles, glass teeth, blank eyes. Cosmetic only.
4. Incomplete Thought: Minor part missing (finger, ear). Healed over. Cosmetic.
5. Distorted Proportions: One feature is wrong-sized. Disadvantage on Stealth for 1 hour.
6. Lacking a Shadow: No shadow for 1 hour. No mechanical effect.
7. Mirrored Presence: Features reversed (e.g., hair part, scars). Disadvantage on Deception for 1 hour
8. Permanent Disfigurement: A subtle physical flaw remains forever (e.g., missing tooth).
At Higher Levels. When cast with a higher-level spell slot, the healing increases by 1d4 for each slot level above 1st, and you still take 1d4 psychic damage.
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