Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Acid (...)
One simple or martial weapon you’re holding becomes a magic weapon until the spell ends if it isn't already magical. Choose one damage type: thunder, poison, lightning, fire, cold, or acid. You deal an extra 1d6 damage of the chosen type to any target you hit with the weapon for the duration. You can change the damage type as a bonus action, choosing from acid, cold, fire, lightning, poison, or thunder.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell's duration becomes concentration, 8 hours.
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