You create up to 10 gallons of whisky in a 5-ft cube within range, or as rain that falls in a 30-foot cube within range, extinguishing exposed flames in the area. It rains for 1d4 rounds.
However, the whisky created by this spell is highly flammable and strongly alcoholic. Any flames “extinguished” by this spell are instead doused in whisky and may reignite at the DM’s discretion.
The whisky is mundane, drinkable, and potent. If ignited, it burns for 1 round per gallon before evaporating. Creatures drenched in the whisky gain vulnerability to fire damage until they take an action to clean it off.
A creature that drinks the whisky must succeed on a DC 12 Constitution saving throw or become Poisoned for 10 minutes as the alcohol takes immediate effect.
Attempts to turn this whisky into water using Purify Food and Drink instead transform it into a cheap, watery beer.
Notes:
This spell was accidentally created when a drunken adventurer attempted to cast Create Water to put out a tavern fire. But due to the caster’s questionable sobriety Instead of water, the spell produced whisky — which, being flammable, made the fire much worse.
Previous Versions
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