Level
3rd
Casting Time
1 Bonus Action
Range/Area
30 ft. (10 ft. )
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

You conjure and detonate magical munitions in a space you can see within range, then teleport to switch places with them as they explode. When the munitions appear, and again after they teleport, each creature within a 10-foot Emanation centered on them must make a Dexterity saving throw, taking 3d6 Fire damage on a failure, or half as much damage on a success.

Using a Higher-Level Spell Slot. The damage increases by 1d6 and the range by 30 feet for each spell slot level above 3.

* - (a pinch of sulfur and coal dust, or of gunpowder)

Spell Tags: Teleportation Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Sorcerer Wizard Artificer

Elemenope

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