Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
24 Hours
School
Divination
Attack/Save
None
Damage/Effect
Detection (...)

You flick ash into the air and trace a hidden sigil that clings to a creature or object within range. The mark is invisible to normal sight and detectable only to those that know the design of the mark.

While marked:

  • You always know the precise location of the target within your tracking range.

  • Beyond that range, you sense only vague direction and rough distance, growing more vague with more distance.

  • The mark can be perceived through solid objects except lead or an antimagic field, which blocks it completely.

  • The spell ends early if the target leaves the plane of existence or you cast Ashmark again.

 Tracking Range by Spell Slot:
• 2nd level: 300 ft.
• 3rd level: 1 mile
• 4th level: 10 miles
• 5th level: 100 miles
• 6th+: same plane
Detection and Removal:
Detect Magic reveals a faint divination aura.
Dispel Magic, Remove Curse, or Greater Restoration end it.
• A creature that detects the aura can make a DC 16 Arcana or Insight check to recognize the spell.
• Immersing the target in running water for 1 minute breaks the effect.
• Lead barriers or or anti-magic fields block the mark completely.
* - (a pinch of ash, consumed)

Spell Tags: Detection Utility

Available For: Ranger Warlock Wizard

TheEaterOfPie

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