Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Damage

You transmute your shield with divine momentum and hurl it. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d6 force damage plus your spellcasting ability modifier.

As a bonus action on your next turn, you can cause the shield to return instantly to your hand, accompanied by a faint echoing hum of celestial resonance.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

 

* - (a shield worth at least 10 gp, which you must be holding)

Spell Tags: Damage

Available For: Cleric (Legacy) Paladin (Legacy) Cleric Paladin

Supernaut_3

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