Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You conjure a burst of shimmering, animated playing cards that explode outward in a dazzling arc. Each card bears a shifting Fey glyph, and their motion is unpredictable—twisting, flipping, and vanishing midair.

  • Choose up to three creatures within range that you can see. Each must succeed on a Dexterity saving throw or be briefly disoriented, suffering disadvantage on their next attack roll before the end of their next turn.

  • If cast in a location with a hidden door, passage, or illusion, the cards linger and flutter toward it, revealing its presence with a faint glow for 1 round.

  • If cast immediately after teleporting, the cards trail behind you, granting you half cover until the start of your next turn.

    Flavor Notes

    The cards may resemble Elminster’s face, Feywild flora, or cryptic symbols from Jai’nai’s scrolls. Haze often names his favorite cards mid-battle (“Ah! The Trickster’s Toothpick!”).

     

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2025 3:08:00 AM
4
1
1
Coming Soon
11/1/2025 10:51:24 PM
2
1
--
Coming Soon

Spell Tags: Debuff Detection Utility Combat fey

Available For: Bard Sorcerer Warlock Wizard

GuyJann

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