You completely wipe away the memory that one creature has of you. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated while in the process of erasing you from their memories. While this charm lasts, you must leave the target’s sight line before the spell ends, or the spell will automatically fail and their memories of you will return.
If it takes any damage or is targeted by another spell, the spell ends and none of the target’s memories are erased. With a successful cast, the creature substitutes you in their memories for something that makes sense to them.
If the creature sees you after the spell has ended, they can make a Wisdom saving throw each minute to recall you. Other creatures can convince them otherwise, ending the spell early. The effect can only be removed by Greater Restoration.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can attempt to erase the memory of one additional creature for each slot level above 5th. All targets must leave the creature’s sightline before the spell ends.
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