Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Force
Create a whirlpool a foot in diameter, 2 feet off the ground in front of one creature within sight. Target creature makes a strength saving throw. On a failed saving throw, creature's head is automatically dunked 1 time per round for 1d4 damage. Creature can roll a saving throw 1 time per turn. Spell ends when either the creature succeeds their saving throw or it is dismissed, or the wielder's concentration is broken. Aqueous and amphibian creatures take half damage.
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