Base Effect (1st Level) You conjure a cozy, modest tavern — a wooden structure no larger than 30 ft by 30 ft with a simple bar, tables, chairs, and a small hearth. The tavern is mundane: it offers shelter from weather but no magical protection. The furnishings are illusory but functional (warmth, comfort, but fragile). When the caster sleeps, the tavern locks and cannot be opened except by the caster. When the spell ends, everything (including spilled ale and footprints) vanishes.
At 2nd Level (Improved Tavern) The tavern becomes self-stocked: a simple but endless supply of mundane food and weak ale appears behind the bar (equivalent to Create Food and Water). The quality is average at best (“tastes like wet bread and cheap cider”). The tavern cannot produce valuable or intoxicating drinks.
At 3rd Level (Protected Tavern) The tavern gains protective properties similar to Leomund’s Tiny Hut: Weather cannot penetrate. The interior is climate-controlled. Light cannot pass out, and sound is muffled. However, unlike Tiny Hut, the tavern’s door can still be opened (allowing entry by invitation or intrusion). Attacks against the tavern’s exterior target AC 15, HP 50, and the structure vanishes if reduced to 0 HP.
* - (a miniature tankard worth 5 gp)Previous Versions
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