Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Stunned
You momentarily disrupt the flow of time around a creature, causing it to lose track of the present. Choose one creature you can see within range. The target must succeed on a Wisdom saving throw or become briefly stunned, losing its reaction until the start of its next turn.
If the target is concentrating on a spell, it must also make a Constitution saving throw to maintain concentration.
At higher levels (5th, 11th, and 17th), the spell’s potency increases:
- 5th level: The target also has disadvantage on its next attack roll.
- 11th level: The target’s movement speed is halved until the end of its next turn.
- 17th level: On a failed save, the target is incapacitated until the start of its next turn (instead of just losing its reaction).
Comments