You create an illusion of an object or creature within 60 feet of you that isn't occupied by a creature. The illusion can take up a 30 foot cube of space and you can move the illusion 30 feet as bonus action. The illusion can produce sound.
All creatures who see the illusion must make an Intelligence (Investigation) check; If they fail, they believe the illusion is real. If they succeed, they know it's an illusion.
When a creature comes in contact with the illusion, any creature in a 10 foot radius must make a Dexterity saving throw; If they fail, they take 4d6 Lightning damage and are paralyzed until the end of your next turn. If they succeed, they only take half damage.
Afterwards the illusion ends.
* - (A crystal prism worth at least 100gp)
Previous Versions
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10/21/2025 6:39:14 AM
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39
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3
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1
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Coming Soon
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