Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You inundate the minds of up to three creatures of your choice that you can see within range, each of which must be within 30 feet of each other. Each target must make an Intelligence saving throw. On a failed save, a target takes 4d8 psychic damage and is cognitively rattled for up to 1 minute. While rattled, the target subtracts 1d4 from its saving throws and ability checks. A rattled target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.

On a successful save, a target takes half as much damage and suffers no further effect.

If you target only one creature with this spell, the damage dealt to that creature increases to 6d8.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. 

* - (A page from a scholarly treatise or other complex research text)

Available For: Wizard

BAMethan01

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