You lash out at one creature within range with a whip formed from elemental energy. When you cast this spell; choose either acid, cold, fire, lightning, or thunder damage. When you cast this spell, and as an action on later turns, you may force one creature within range to make a Strength saving throw. On a failed save, the target is grappled by the whip and takes 8d4 damage. On a successful save, the target takes half damage and is not grappled. While a creature is grappled in this way, it takes 8d4 damage at the end of each of its turns. The target creature may use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check to escape the grapple. On later turns after a creature has escaped the grapple, you may use your action to attack another creature with the whip.
At Higher Levels. When casting this spell using a spell slot of 4th-Level or higher, you may target one additional creature for each sloth level above 3rd.
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