You conjure a swirling globe of magical water around an enemy's head to drown them where they stand. Choose one creature in range that you can see. The creature must make a Strength saving throw. On a failed saving throw, the creature is blinded, deafened, and cannot speak until the spell ends. While the spell continues, the creature takes 2d6 bludgeoning damage at the start of each of its turns.
At the end of each of its turns, the creature can repeat the saving throw. On a success, the creature breaks free and the spell ends. Creatures that can breathe water or do not have to breathe automatically succeed on the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt increases by 1d6 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, the target is also automatically suffocating for the duration of the spell.
* - (a container with teeth and seawater)
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