Level
Cantrip
Casting Time
Special *
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

When 60053 shoots a dart, 123 applies 1 of 4 properties to it:

1.) Dart: The dart takes on no special effects or properties.

2.) Glow Dart: The dart begins to glow faintly, casting dim light in a 20ft radius centered around the dart itself. Lasting for 1 hour. 

3.) Alarm Dart: The Dart landing at it's target location activates the trip wire, shooting a 20ft wire from the top of the dart. If this wire is tripped, 60053 is alerted. (The Alarms spell but only mental pings, everything else remains the same.)(There can only be 3 darts active at a time.)(The trap can be disarmed with thieves tools.)

4.)Tracking Dart: The dart upon landing reveals its nautical direction to 60053 within a 1,500ft radius for 24hours or until the dart is retrieved. If the dart exits range, the signal is lost. Upon the dart reentering range the signal activates once more. (Only 1 of these darts can be active at a time.)

 

* - 60053 using a dart

Available For: Artificer (Legacy)

GambolShroud322

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