Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Control
You try to desinterest a creatur in the action/bonus action it had planned to do. The creature makes, if it can hear and understand you, a wisdom saving throw. On a failed save, the creature has to do a diffrent type of action/bonus action than the one it had planned to do (magic action, attack action, hide action ...) or waste the action/bonus action doing nothing
* - which you take when you see a creature within 60 feet of you attempts to take a action/bonus action
Comments