Change a physical or mental trait, by changing the past or future fate of the target (EX: making a bbeg an alchoholic), This spell requires to be able to say the words (RP: "Ventoruhm Cazazem") and requires the hand movement of a open palm with curled fingers getting pointed at a target.
"When the god of the null chose to control fate, but when he gained such a power, it leeked into magic itself, latching to the visage of a man made god.... Josaih the ancient researcher"
Change Fate can be dispelled by either winning a wisdom save that procs (New Turn + Char Level past 7) which means when you first get it, every turn after could be the end of your spell or if higher level than extra turns. Or Change Fate can be dispelled by using a spell called Unfate.
The target keeps their memories but if past is tampered will have conflicting memories now.
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