Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect

You intervene in destiny on another’s behalf. Choose a creature within range (or yourself). For the duration, that creature carries a glimmer of fortune.

  • The first time within the next minute the creature rolls a d20 for an attack, ability check, or saving throw, it rolls two d20s and uses either result.

  • If the lower of those two rolls would still succeed, the spell’s magic lingers. The next time the creature rolls a d20 before the spell ends, it rolls two dice again and takes either result.

  • Once the lower of the two rolls would have caused the roll to fail, the spell ends.

A creature can benefit from only one Twist of Fate at a time.

* - which you take when a creature you can see within 30 feet makes an attack roll, ability check, or saving throw

Available For: Bard Wizard

runar

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