Level
1st
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You pull  a shard of crimson blood from the cape solidifying it and fringing it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 damage of you choses hemocraft element 

Using a Higher-Level Spell Slot. The elemental damage increases by 1d6 for each spell slot level above 1.

* - (a drop of Blood form the bloodied cape)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

jagobot1

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