Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. *)
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing (...)
You pull a shard of crimson blood from the cape solidifying it and fringing it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 damage of you choses hemocraft element
Using a Higher-Level Spell Slot. The elemental damage increases by 1d6 for each spell slot level above 1.
* - (a drop of Blood form the bloodied cape)
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